About GorgiaEditGorgia was created by a member named StevieQ, and is one of the most in-depth armies in the history of Forum Wars, with its share of victories.
Act I: The Century of Colonization
Over 500 years ago, settlers from the small "Outback Colonies" in the south set out from their island home to find out more about the world. They planned to sail north until they found it. What were they looking for? To this day, no one knows.
The brave pilgrims set out in wooden "Narcals", medium-sized ships with latine sails. After a month of harsh conditions on the ocean, they finally reached land (it is said they landed at a point in today's Western Frontier). However, the soil was dry there, and the sun blistering. The Pilgrims were unimpressed, and they continued up the coastline.
Soon, they reached the foothills of the great Western Mountains. The rocky cliffs rose high into the sky, providing shade and sustenance for the weary travelers. They had just crossed the boarder into Gorgia, of course.
After several weeks, the boats were loaded yet again and the men and women sailed along the shore again. It took them several weeks, but eventually they managed to sail around the formidable mountains and reach the "Heartland". This is the most beautiful place in the world: the true soul of Gorgia.
The tired travellers beached their boats and stumbled into a grassy meadow. It was fortunate they stopped here, as their supplies were running low and soon, the Vervet Forests would take over the coast, covering any suitable landing spots with thick trees and greenery.
Anyway, the people originally from the Outback Colonies set up a camp here, in what is still known as the Gorgian Heartland. Grassy meadows extend west, to where the Western Mountains take over, and east, until all you can see is the black trees of the Vervet.
Months passed. The small colony flourished; its population grew and buildings continued to get larger. Of course, there was tragedy. One night, a colony of Relks (wolf-like creatures) struck. Many children and elderly were dragged away and killed. Fortunately, the warriors of the village managed to drive the beasts off before more harm could be done.
As the population grew, technological advances were made. the new Gorgians managed to fashion weapons from the valuable metals they found in the nearby mountains. Building materials advanced from wood to stone. And food became more plentiful as hunting parties became more efficient and new types of berries were discovered. Soon, new colonies were established, going farther and farther inland.
Eventually, a group of explorers discovered a huge lake. The water was crystal clear and abundant with edible fish. Deer and other food was plentiful around the waters. It was the perfect place to set up a town. And that was what they did.
Torfane was what they called the new colony, and, although it started out small, it grew to be the biggest colony yet. Still today, Torfane is one of the "Big Three" (the three biggest cities in Gorgia; Torfane, Dacknoir, and Illute)
Gorgia is now colonized in most places. perhaps the only areas that are yet to be explored are parts of the Vervet Forest, Great Western Mountains, and some places in the north.
A whole civilization, born from the determined efforts of some brave, citizens from a little island in the south.
Act II: The Century of Advancement
100 years of peaceful growth. Gorgia enjoyed this for its first century of being. Every citizen's role was clear: contribute to society. Get by. Do what you're told. Respect your elders.
But of course, such serenity cannot last. 100 years to the day after the pilgrims landed in the Gorgian heartland, a small revolt shocked the Gorgian civilization. A small group of rogues attacked a party in Torfane; they killed dozens of civilians and then escaped into the nearby forest.
This bandit party struck up and down the tame parts of Gorgia, terrifying villagers and burning homes. unfortunately for future criminals, the bandits attacks did not alienate the Gorgian population. No, Gorgia drew together, and from this unity, government came to be in Gorgia.
It started small. The citizens elected an opinionated, strong young man. Nikkit Tomblonski was his name, and he came to be the first Chancellor of Gorgia. This was all that was needed to bring down the rebels; Tomblonski quickly formed a small police force, and the criminals were hunted down and captured. From this venture also came the first prison in Gorgia. It was a small stone hut in Torfane where the bandits were kept.
To this day, the motives that pushed the bandits to fight back are unknown.
Government on Gorgia evolved as the nation became larger. Nikkit Tomblonski stayed on as Chancellor, and he also appointed a small council to help him in his decisions. included on Nikkit's council were the following positions:
the Guard Master, the Citizen Representative, and the Director of Exploration.
The Guard Master (GM) was the chief of the new police force, the Citizen Representative (CR) listened to the suggestions of the citizens, and the Director of Exploration (DoE) organized all trips out to sea or inland. The new government, however small, worked, and Gorgia enjoyed another century of only minor disputes.
With the council taking care of everyday worries, citizens of Gorgia had even more time on their hands to accomplish major tasks, such as exploration and discovery. Near the end of the century, the second of the "Big Three" was established. In the foothills of the Western Mountains, Dacknoir was founded. It was the most amazing of the Gorgian cities at the time. Built right into the mountain, Dacknoir consisted of cave homes and great buildings made of stone. Later, this city would become home to Gorgia's main military operations. It was here in Dacknoir that many inventions were made. Dacknoir is still infamous for the amount of brilliant minds that call the city home. A higher percentage of the population are either scientists, mathematicians or inventors than anywhere else in Gorgia.
Act III: The Century of Growth
The third section of Gorgia's first 300 years, the Century of Growth was time when Gorgia put it's new found abilities to work. Parties travelled north, to the frozen wastelands of Orr, east, to the Great Western Mountains, and west, to map the outskirts of the Vervet Forest.
Dacknoir and Torfane flourished. Dacknoir expanded to beneath the soil. Underneath the city, an entirely new world was built. Still today, as much business goes on beneath the ground as above it.
In Torfane, the city developed to become an escape for the weary, a home for the rich, and one of the most beautiful places in the world. Sweet, mountain air, freshened by breezes coming from the forests, combined with the sparkling waters of the lake made a perfect environment for the sick or elderly.
In the north-west, one of the biggest events of Gorgian history occurred. On the border between the Ice field in the north and the northernmost reaches of the Vervet forests, the Gorgian council implemented a plan to erect a city. Trees were felled, and the operation began. Some years later, Illute was finished. protected by the sea, forest and Tundra on three sides, Illute was the perfect place for the Council to call home. The great, Marble Palace stands on a hillock in the center of the city, Here, the Chancellor and his family reside. Around the Palace is a massive garden. While it is a beauty ornament, the garden serves a double purpose. Beneath the lilacs and tulips crouch Cherry Pickers and Assault Vets, ready to leap into action at the slightest provocation.
The other buildings in Illute are constructed of wood or whitened stone. Some are even built of marble, in an attempt by the rich to copy the Marble Palace's appearance.
To the east of Illute, is a wide expanse of grass. These fields are an extension of the Gorgian Heartland, and serve as the only entrance into Illute. A single road, dirt, crosses the expanse, and frequent checkpoints along the route make sure that no suspicious characters enter Illute.
Also in this century, much of the Western Mountain Range was mapped. Construction started on several secret passages through the pass and into the Western Frontier. There is no documentation of any of the passages being finished, and anyone who has gone looking for them has mysteriously disappeared.
Act IV: The Century of Modernization
Gorgia now had a strong grounding; three strongholds for it's various populations, a small yet stellar police force, and respected government with the wit and ability to keep the large nation under control.
At this point, the gorgian Chancellor was a man by the name of Kory Kazoku. He was the youngest Chancellor thus far, only 34 years, but he was very intelligent and witty. However, no Chancellor could have prepared for what came next.
Three days before the New Year, in the frozen nights of the Gorgian winter, a fleet of Krotex Legion ships drew up on the beaches of the Gorgian north. The Krotex raiders silently stepped out of their boats and immediately began to move south-west, towards Illute. They reached Gorgia's capitol two days later and began a ruthless assault, fighting their way through the civilians to the Marble palace. the civilians tried to mount a defense, but they were not trained to be soldiers, and they were easily pushed aside.
The Gorgian police force attacked with primitive guns and axes, repelling the Krotex from the city but not forcing them into a retreat. The fighting continued for days, with neither side giving an inch. The royal family cowered in the palace, but Kory Kazoku mounted a strong defense. Gorgian officers moved through the trees of the Vervet Forest and then charged, capturing the Krotex in a pincer movement. The Krotex were forced to retreat back onto the treacherous Ice plains, and from there they fled to their boats and returned back across the strait of Gorgia to their home island.
The Gorgians may have won the battle, but they suffered heavy losses and were shaken by the mysterious attack. This spurred Kazoku on to forming the first ever Gorgian military. They were a small force at first, made of the elite police officers and strongest men. They were trained for years, and only the best were accepted into their ranks. The military leader was called the Head of Military Operations (HMO, sometimes wrongly referred to as the HOMO), and the first HMO was Taz Jakoru, a strong yet smart miner from Dacknoir.
The first Krotex invasion sparked two things. The first was an increasingly hostile set of relations between Gorgia and the Krotex. The second was a whole set of small invasions that occurred in Gorgia in this century. Another offensive by the Krotex followed some years after this first one, and after that the Western Frontier sent some men through the mountains to investigate their neighbours. It is said that when the exploration party reached Dacknoir they were intoxicated. One thing led to another and soon open warfare between Gorgia and the WF was being instigated int eh Great Western Mountains. Superior Gorgian tactics repelled the WF, and soon a truly diplomatic set of negotiations were held, leading to a solid truce between the two great nations.
The last invasion came late in the century, after nearly 50 years of peace. A massive army sailed around the Great Western Mountains, stocked with drunken raiders from an unknown desert nation. Gorgian explosives sunk dozens of the ships while they were still at sea, but enough raiders remained that a great war would be held in the Gorgian Heartland, only ending after the invaders gave up and retreated.
Small Description/History: Gorgia's (with both G's said as in "Gus", Gor-GEYE-ah) strengths are in foot soldiers with thick air cover. Gorgia is covered with craggy mountain ranges and lush deciduous forests (think of this as Battalion Wars' Canada). They prefer not to fight, but in combat they are master tacticians. The Gorgian strategy is pretty much summed up by the phrase "Slow and Steady wins the race". Gorgians mostly, although there are exceptions, wear a green and grey uniform that seamlessly blends with the colors of the forests and mountains that blanket their country. They have an alternate white jacket that they wear in snowy conditions. Ammo is carried in a pouch slung across their back.
-All unit defense has a 25% boost
-Increased Unit range
-Quicker reload time
-Unaffected by snow
-All unit speed is -25%
-Melee combat is poor
Rifle Grunt: $1
Missile: $3 Relk (Flame): $6
(SPECIAL) Armor Vet: $2
(SPECIAL) Sniper: $5
L. Recon: $10
AA Vehicle: $60
Battle Station: $70
Strato Destroyer: $500
Relk: If you've read the history of Gorgia you'll know that Relks are a savage species of wolf native to Gorgia. The Relks used in the army are tamed versions, and act as attack dogs. They have the range of a regular Flame vet, but kill infantry in one bite. When they attack an infantry unit, they leap at the throat and latch on. The enemy is almost guaranteed dead, but the Relk takes time to kill (3 seconds, which in the heat of battle could seem like a while).
The Relks have have no armour and are very easily brought down. However, they travel very fast (as fast as a light recon for short distances) and can be difficult to hit.
Special Unit Descriptions
Armour Vet: An armour vet is little more than a souped up Rifle Grunt. He wears a heavy vest (which is a mixture of kevlar, tightly woven fibers and sheet metal... yes, metal) and carries a compact gun that fires many bullets in rapid succession. The Gorgians use this unit to lead their charge, as he can take many hits before being brought down. He carries the same gun as a rifle grunt, but he can take two times as much damage as a regular grunt
Sniper: A sniper unit, used for picking off the enemy while the Gorgians make their way to a full on attack. He wears little armour because of his oversize gun, but is kept in the back of the army. His bullets do quite a bit off damage and travel fast.
(Will be edited)